| |
Ripple
explores tension, dispersion and interference across real and virtual
worlds. Its bodies live in three domains: at Ars Virtua, as 3 male
and 3 female standard 3D avatars, sitting in a circle and facing
outward; at Art
Interactive, as a square grid of 16 multi-colored wax
sculptures, modeled on said avatars; and at turbulence.org,
as an evolving diptych of dynamic images, continuously pulled from flickr photos tagged
with "body"
and "avatar."
Using real-time seismic
data as a trigger and catalyst in all three spaces, our six
avatars' appearance and skeletal features refract and deform, with
trickling, but lasting, effects that become more and more drastic over
time; simultaneously, warm lights pointing at the center sculptures
flicker with the Earth's core, slowly melting the wax and rippling it
out towards the other "bodies" on the grid's edge; and online, our
dynamic images continuously 'smudge and overwrite,' in a real time
feedback loop: an undulating call and response between the seismic
data, and flickr's photos. Each space will have periodic documentation
of the others, through pictures and/or links.
By slowly and steadily transforming its
various-but-connected, material-and-immaterial, "bodies," Ripple
investigates our simultaneous couplings with the worlds and
environments we inhabit, and literalizes the experiential shifts in
embodiment that occur when wading through them. It scales geophysical
time and space down to human-sensible measurements, accenting earthly
connections, which might otherwise have gone unnoticed, as affective
and efficacious across multiple domains. Ripple
turns invisible interactions into visible interrelations. Quakes and
stasis are picked up in the Earth's tectonic structure, interpreted
online, and spread out as waves and stillness across Ripple’s
virtual, real and networked bodies, washing over them with dislocation
and coincidence.
|
|
|
|
|
SL avatar distortion
experiments
|
| |
 |
|
candle wax and light
bulb experiments
|
| |
 |
|
experiment: using
seismic data to redraw flickr images in
real-time, coded in perl and java with processing
|
|